Learning Magic, Inc

Curriculum Area: Cause and Effect


Instructions: Click on any activity's purple underlined title for more information and a chance to download the activity.


Crawfish Puzzle

This puzzle is built upon one of the templates available on the Learning Magic, Inc.'s Puzzling CD.

As the three puzzle pieces are removed, a close-up photograph of a one inch tall crawfish with his pinchers fully extended in an attack position is revealed. One final click on the puzzle results in a short movie of the same crawfish waving his pinchers back and forth as he slowly retreats to the water's edge.

Grade level: K-2, 3-5.     Curriculum area: Cause and Effect and Science.  


It's Springtime

The "It's Springtime" activity is a short six page activity that was built specifically for single and dual switch users who have low vocabulary skills.The activity cycles from page to page after a mouse or a switch is clicked. The six pages have photographs, sound effects and movies where appropriate to illustrate things that occur in the spring.

Grade level: K-2.     Curriculum area: Cause and Effect and Science.  


Magic Kingdom

Magic Kingdom answers a teacher's request for us to develop something for a student who always wanted to go to Disney World, but due to being so profoundly involved physically was never able to make the journey. So we have attempted to bring The Magic Kingdom to her.

High quality videos bring it all to life, and later in the activity the student has a chance to choose four different areas to visit. Magic Kingdom is appropriate for Grade 2 and upward depending upon the child.

Grade level: K-2, 3-5.     Curriculum area: Cause and Effect.  


Vehicles CE&B

This activity was developed in one of the two-button templates from Learning Magic, Inc.'s Cause & Effect And BEYOND CD in conjunction with a fifth grade special education teacher who wanted to introduce new language in and around the subject of vehicles and provide quick classroom assessment of her students' knowledge in this subject area. A simple modification, displaying the button names, optimized this template to produce an activity that accomplished both goals.

Grade level: K-2.     Curriculum area: Language Arts, Cause and Effect, and Life Skills.  


Butterfly Wings Puzzle

This puzzle is built upon one of the templates available on the Learning Magic, Inc.'s Puzzling CD. It requires the child to click on the puzzle three times to remove the three puzzle pieces and display the entire picture of the Owl Butterfly. When the child clicks a fourth time, a movie plays which shows the butterfly flapping its wings. This puzzle is being used in classrooms as a subject starter about tropical butterflies, their environment, their defense mechanisms (i.e. camouflage) and other subjects related to the tropical rainforest.

Grade level: K-2, 3-5.     Curriculum area: Cause and Effect and Science.  


Haunted House Visit

The child is presented with a picture of a dilapidated house (Haunted House) and is asked if they can help find out who lives in the house. A click on any one of the seven windows or doors will provide a glimpse inside the house. Each window or door has an appropriate Halloween based character or characters behind it. Sound effects and IntelliMation accompany the characters.

Grade level: K-2.     Curriculum area: Cause and Effect.  


Halloween Puzzle

This Halloween based puzzle is created in the Learning Magic three piece puzzle template. With each click, part of a Halloween scene is revealed and a Halloween sound is heard. Once the child has clicked three times to remove all of the puzzle pieces, they can click a fourth time and they will receive the final reward. A large number of Halloween characters emerge along with a final sound effect, and a concluding auditory message of "Trick or Treat".

Grade level: Birth to 5 and K-2.     Curriculum area: Cause and Effect.  


Fireworks Puzzle

This activity is a puzzle similar to the US Puzzle that ships with IntelliTools Classroom Suite®, but with three pieces instead of nine. Each click removes a puzzle piece until the final surprise. In this case, the fourth click sets off a Fourth of July fireworks display, complete with whooshes, bangs, and cheers.

Grade level: Birth to 5 and K-2     Curriculum area: Cause and Effect, Holidays.  


Mr. Lion, What Do You Hear?

The activity was requested by a group of teachers who wanted to extend the popular Brown Bear, Brown Bear paradigm to one that asks the question "What do you hear" rather than "What do you see". As a result, ten new animals are presented in photos with appropriate sound effects, starting with a lion and revolving back to him

Grade level: Birth to 5 and K-2     Curriculum area:Cause and Effect  


Mr. Horse, What Do You Hear?

After posting the activity "Mr. Lion - What do you hear?", I received several requests asking if I would create a similar activity using photos and appropriate sound clips of farm animals. A click of a switch; a press of a button on an IntelliKeys keyboard or a mouse click will move the child through the ten pages, and then back to the first page.

Grade level: Birth to 5 and K-2     Curriculum area: Cause and Effect  


Burmese Mountain Dog Puzzle

This activity is a puzzle similar to the US Puzzle that ships with IntelliTools Classroom Suite®, but with three pieces instead of nine. Each click removes a puzzle piece until the final surprise. This puzzle has a close up photo of an appealing Burmese Mountain dog who will bark a cheerful greeting.

Grade level: Birth to 5 and K-2     Curriculum area: Cause and Effect  


Pig Snout

This activity is based upon the IntelliPics Studio 3® Puzzle template. Each click removes a puzzle piece until the final surprise. This puzzle has a close up picture of Elsie, a wonderful sow who lives close by. She will also give you a welcoming set of grunts when the child provides the final click.

Grade level: Birth to 5 and K-2     Curriculum area: Cause and Effect  


Fire Engine Puzzle

This activity is a puzzle similar to the US Puzzle that ships with IntelliTools Classroom Suite®, but with three pieces instead of nine. Each click removes a puzzle piece until the final surprise. In this case, the fourth click not only fully reveals the fire engine, but sounds the siren.

Grade level: Birth to 5 and K-2     Curriculum area: Cause and Effect